1.

Vol. 20, Issue 2, No.42, P: 1- 228


2.

The Effect of Gamification on the Academic Performance in Mathematics of fourth-grade Elementary Students

Pages 1-20
Fatemeh Sadat Tabatabaei; Azam Esfijani

3.

Analyzing the Factors Affecting Students' Mathematical Performance: AMeta-synthesis Study

Pages 21-54
Faezeh Firouzshahi; Narges Yaftian

4.

Effect of Experiential Learning Through Games on Self-Perceived Academic Performance in Accounting Education: The Mediating Role of Self-efficacy and Learning Motivation - A Case Study of 10th and 11th Grade Female Students in Tehran

Pages 55-76
Shahnaz Mashayekh; Mahdiye Heydary Farahany

5.

Theory to Practice, Implementing Curriculum Co-Creation (A Case Study of 10 Universities Worldwide)

Pages 77-104
Raheleh Tavakoli Yaraki; Mahboobe Arefi; Esmaeil Jafari; , Mohammad KHademi Koleh lou

6.

Wisdom from the Perspective of Wise Teachers

Pages 105-130
Zahra Fallah Mobarake; Samaneh Asadi; Zahra Naderi Nobandegani

7.

Investigating the Role of Parenting Education in Iran’s High School Textbooks

Pages 131-158
Zahra Mirmosayeb; Mohamad reza Nili; Maryam Fatehizade

8.

Comparing the Effects of Blended and Flipped Teaching Methods on Students' Creativity and Academic Achievement: A Case Study of Biology Education

Pages 159-180
Azam Gholami; Sahar Sabermanesh

9.

Effect of the 'Arash and Anna' Educational Computer game on Creativity Performance and its Dimensions (originality, fluency, flexibility and elaboration) in science lessons of Fourth grade male Elementary school Students in Isfahan

Pages 181-208
Bahar Motamedi; Abdalrasool Jamshidian; Shaghayegh Nikneshan


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